Shards of Auram

Shards of Auram is my largest project. It is a full-scale video game being designed in Unreal Engine and implemented in C++ and Blueprints. I am the only developer of the project, and I'm making all my own assets.

There are a few main areas of focus for the project so far:

  • Gameplay Mechanics — A lot of the implementation so far has gone towards implementing movement mechanics. The game is very fast-paced: movement is essential to the gameplay loop.
  • UI — A core focus so far has been implementing subtle yet responsive UI. I didn't want the UI to be too overbearing, but I also wanted it to be quick and intuitive to the user.
  • Enemy Design — A lot of work has been put into creating interesting enemies: I wanted a set of enemies that will make combat challenging and dynamic, requiring the player to think on their feet.

What's Next

There's so much to do with this project — it's by far my favorite thing I've worked on. Right now I'm finishing the AI implementation for the flying drone and working on the path towards implementing a completely functional gameplay loop.